MegaMan Unlimited is a 2D platformer starring the popular Capcom icon, but that is not affiliated in any way with the Japanese company. Instead, the game has been developed solely by fans of the original titles.
Visually and audibly, MegaMan Unlimited draws from the classics that appeared on the 8 Bit Nintendo Entertainment System (NES). From another point of view, however, the main source of inspiration for Unlimited comes from MegaMan 9 and 10.
MegaMan Unlimited’s story puts the player in the most unlikely of scenarios, in which Dr. Willy promises to help Mega Man when eight unknown robots begin to wreak havoc throughout the world, and to stop them he will need all the help he can get.
Players will have to conquer eight different worlds and their bosses… plus an additional hidden world (also with its own ‘boss’).
Staff
Planning – Game and Stage Design
Philippe Poulin
Gameplay Programming
Jean-Simon Brochu
Gabriel Leblanc
Game Engine
Gabriel Leblanc
Cutscene Engine
Jean-Simon Brochu
Additional Programming
Jocelyn Perreault
Graphics
Philippe Poulin
Music
Spriter Gors
Kevin Phetsomphou
Philippe Poulin
Yan Thouin
Sound Effects
Capcom
Philippe Poulin
Story and Cutscene Screenplay
Philippe Poulin
Software Used
Sound
Famitracker
Fruity Loops Studio
Reason
Sony Sound Forge 9.0
Sytrus
Graphics
Adobe Flash CS3 Pro
Adobe Photoshop CS3
Bitmap Font Writer